# Island Craps

Play Island Craps using our flash game emulator (still in development) below. Flash games can take up to a minute to load, so please be patient. If the game does not play properly, follow the desktop loading instructions listed below to play it. You can also try our Related Games. See our help section for more options.

Desktop Instructions: If the flash game does not play, you can try Downloading it and playing the game on your computer as an application, such as with Adobe Projector to play it online. This will let you play most flash games.

Playing the Game Playing Craps can be as simple or as complicated as you choose to make it. There are an extensive array of betting options available but the player only needs to understand a few of them to play the game, have fun and win. Craps is a game of dice. The player is betting on which numbers the next roll of the dice will produce (or won't produce. ) In its simplest form the player (called the shooter) will place a bet on the Pass line (or on the Don't Pass Line) and try to roll a seven or an eleven. If the shooter succeeds the bet will pay even money and the shooter can make another bet. This first roll is called the 'Come Out' roll. Should the player fail to roll a seven or eleven then a 'point' is established on the number of the value of the dice rolled. Once a point is established the shooter's object is to roll the same number again before the next seven is rolled. If a seven is rolled the shooter looses his bet. Once a point has been established the shooter can not remove his bet from the table. While the shooter is trying to make the point he can add extra bets to the table. Types of Bets The Pass Bet This is a bet that the shooter will throw a 7 or 11 on the come-out roll or, alternatively, that the shooter will make the point before the next 7 is rolled. The Don't Pass Bet This is the opposite of the pass bet. This bet is placed against the shooter and wins if craps (2,3 or 12) is thrown on the come-out roll or if the shooter fails to make the point. If a 12 is thrown, the bet ties. The Come Bet This bet is similar to the pass bet but cannot be made on the come-out roll. Traditionally the Come and Don't Come bets are available to allow players just joining the table to take part in the action immediately, instead of having to wait for the shooter to make or miss the point! The Don't Come Bet Again, this bet is similar to the 'Don't Pass' bet, but can n    Another version of craps this time on an island.

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