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TDFork

  
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TDFork


TDFork by hdggdalton is a heavily modified version of the original TD by Immaculate (thanks! :D) on modd. io. It provides tougher challenges to overcome and more features to play with. The objective of the game is to protect the Gem in the bottom of the map from 15 waves of enemies by either walling it off or spamming turrets, both are viable strategies. While the hordes of enemies might overwhelm you at first, strategic tower placement and upgrading can win the wave for your team. Controls: WASD/Arrow Keys: Move R: Repair a tower/wall you are next to. Repairing costs energy, but always less than what it would cost you to build the same tower from scratch. You can also repair someone else's buildings and the Gem, this is a coop game after all! U: Upgrade a tower/wall you are next to. Each upgrade costs 20% the original cost of the unit. You can't manual upgrade above your own level, but turrets can level up by themselves by hitting and killing enemies. Also you can upgrade the gem health for 1 hp per 4 energy by standing next to it. Left Click: Put down turrets/access the gem shop by standing next to the gem. Mechanics: The game has been condensed into 15 waves instead of the usual 50, because 50 waves takes waaaaaay too long. Enemies damage towers and the Gem by bumping into them or shooting projectiles at them. Everyone's build limit is 20. Both walls and turrets count towards the limit. All units can level up, except for the enemies. Each level gives +20 hp and +1 attack, and yes, reaching level 100 towers is common in this game, and yes, it will give +100 attack, so try to level up your towers as much as possible. Towers, walls, and the Gem can level up by hitting and killing enemies, taking damage, and the Gem just gets xp from all kills, respectively. All 3 get xp upon finishing a wave. The players get xp from their towers' kills and hits, and upon finishing a wave. Enemy waves are numerous to begin with, but more players increase the amount of e









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